Ready To Face the Dark: Equipping audio for survival in Age of Darkness: Final StandĬhris O’Neill, Zachary Zuluaga + Jini Maxwell MULTIPLAYER SESSION: Where the Snow Settles – Creating a Sonic JourneyĪdam Scott-McGuinness, Alisha Stone + Angharad YeoĪdam Scott-McGuinness and Alisha Stone from Myriad Games Studio, take us through the process of creating both ambient and featured sound in Where the Snow Settles. Meena Shamaly, Paulina Samy, Phoebe Watson Zoe Pepper, Nathan Nisbet, Simon Hanna + Jini MaxwellĪGDA 2020 Winners for Best Sound and Best Music show why they got the nod at last year’s awards!Ĩ participants get direct feedback on their work from games industry and music publishers. US composer Chel Wong will go through the necessary changes in mindset, negotiation, and business skills to help freelancers beyond just surviving, and creating a sustainable career. PRESENTATION: From Surviving to Thriving: How to Make Money as a Freelancerįreelancers are oftentimes found in a position where they're constantly working to make ends meet, or go through long periods of drought with no paid work. ![]() OPENING KEYNOTE: No-ing Your Way Around SynthsĬomposer and sound designer Julie Buchanan walks us through her workflow from Say No! More and what lessons she brought with her, from designing instruments in her previous work on Rocket League. High Score is presented by APRA AMCOS, in partnership with the Victorian Government through Creative Victoria, as part of Melbourne International Games Week Anyone who would like to learn more about game audio and composition is welcome to register. ![]() High Score brings together both music creators and game developers to explore the important role that audio and sound plays in game design and experience. Joining us this year are our keynote speakers: Julie Buchanan (Say No! More, Rocket League) speaking to creating and mixing synths, and Jordan Chin (Monster Train, Death’s Door) speaking about sonic storytelling. The free, online conference streams on Saturday 2 October-Sunday 3 October and is open to worldwide participants.įor its sixth year, High Score’s theme is “No Game is an Island” focusing on collaboration, freelancing, and the sharing of knowledge and experience across the industry. High Score: Composition and Sound Art for Gaming goes virtual for the second year in a row and expands to two days and multiple streams of keynotes, panels, feedback sessions and more with the industry's most influential music and audio creators.
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